LinkedIn Python Assessment Answers
The LinkedIn Skill Assessments feature allows you to demonstrate your knowledge of the skills you’ve added to your profile. Job posters on LinkedIn can also add Skill Assessments as part of the job application process. This allows job posters to more efficiently and accurately verify the crucial skills a candidate should have for a role.
The topics in the Python assessment include:
- Sorting
- Fundamentals
- Advanced Concepts
- Data Structures
- Object-Oriented Programming
Question Format
Multiple Choice
Language
English, French
LinkedIn Python Assessment Questions with Answers
- An abstract class is a name for any class from which you can instantiate an object.
- Abstract classes must be redefined any time an object is instantiated from them
- Abstract classes must inherit from concrete classes.
- An abstract class exists only so that other "concrete" classes can inherit from the abstract class.
- The "any()" function will randomly return any item from the list.
- The "any()" function returns True if any item in the list evaluates to True. Otherwise, it returns False.
- The "any()" function takes as arguments the list to check inside, and the item to check for. If "any" of the items in the list match the item to check for, the function returns True.
- The "any()" function returns a Boolean value that answers the question "Are there any items in this list?"
- linked list
- queue
- set
- OrderedDict
- Static methods are called static because they always return "None".
- Static methods can be bound to either a class or an instance of a class.
- They serve mostly as utility methods or helper methods since they can't access or modify a class's state.
- Static methods can access and modify the state of a class or an instance of a class.
- Attributes are a long-form version of an "if/else" statement, used when testing for equality between objects.
- Attributes are a way to hold data or describe a state for a class or an instance of a class.
- Attributes are strings that describe the characteristics of a class.
- Function arguments are called "attributes" in the context of class methods and instance methods.
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- tuple assignment
- tuple unpacking
- tuple matching
- tuple duplication
- ".delete()" method
- pop(my_list)
- del(my_list)
- ".pop()" method
- to capture command-line arguments given at a file's runtime
- to connect various systems, such as connecting a web front end, an API service, a database, and a mobile app
- to take a snapshot of all the packages and libraries in your virtual environment
- to scan the health of your Python ecosystem while inside a virtual environment
- "O(n)", also called linear time
- "O(log n)", also called logarithmic time
- "O(n^2)", also called quadratic time
- "O(1)", also called constant time
- class Game: pass
- def Game(): pass
- def Game: pass
- class Game(): pass
- def sum(a, b):
- def sum(a, b):
- def sum(a, b):
- setlist
- None. You can only build a stack from scratch.
- dictionary
- [('Freshman', 2019), ('Sophomore', 2020), ('Junior', 2021), ('Senior', 2022)]
- [(2019, 2020, 2021, 2022), ('Freshman', 'Sophomore', 'Junior', 'Senior')]
- [('Freshman', 'Sophomore', 'Junior', 'Senior'), (2019, 2020, 2021, 2022)]
- [(2019, 'Freshman'), (2020, 'Sophomore'), (2021, 'Junior'), (2022, 'Senior')]
- "default diet" will automatically create a dictionary for you that has keys which are the integers 0-10
- "default diet" forces a dictionary to only accept keys that are of the types specified when you created the "defaultdict" (such as string or integers).
- If you try to access a key in a dictionary that doesn't exist, "default diet" will create a new key for you instead of throwing a "KeyError".
- "default diet" stores a copy of a dictionary in memory that you can default to if the original gets unintentionally modified.
- class Game.LogicGame(): pass
- def Game(LogicGame): pass
- class Game(LogicGame): pass
- def Game.LogicGame(): pass
- self means that no other arguments are required to be passed into the method
- There is no real purpose for the self method; it"s just historic computer science jargon that Python keeps staying consistent with other programming languages
- self refers to the instance whose method was called
- self refers to the class that was inherited from to create the object using self
- You can assign a name to each of the named tuple members and refer to them that way, similarly to how you would access keys in a dictionary
- Each member of a named tuple object can be indexed directly, just like in a regular tuple
- named tuples are just as memory efficient as regular tuples
- No import is needed to use named tuples because they are available in the standard library
- Instance methods can modify the state of an instance or the state of its parent class
- Instance methods hold data related to the instance
- An instance method is any class method that does"t take any arguments
- An instance method is a regular function that belongs to a class, but it must return None
- num_people = 5
- num_people = 5
- num_people = 5
- if num_people > 10;
- It protects the data from outside interference
- A parent class is encapsulated and no data from the parent class passes on to the child class
- It keeps data and the methods that can manipulate that data in one place
- It only allows the data to be changed by methods
- An if/else statement tells the computer which chunk of code to run if the instructions you coded are incorrect
- An if/else statement runs one chunk of code if all the imports were successful, and another chunk of code if the imports were not successful
- An if/else statement executes one chunk of code if a condition is true, but a different chunk of code if the condition is false
- An if/else statement tells the computer which chunk of code to run if the is enough memory to handle it. and which chunk of code to run if there is not enough memory to handle it
- dictionary
- set
- None. You can only build a stack from scratch.
- list
- my_game = class.Game()
- my_game = class(Game)
- my_game = Game()
- my_game = Game.create()
- my_game = Game()
- It creates a path from multiple values in an iterable to a single value.
- It applies a function to each item in an iterable and returns the value of that function.
- It converts a complex value type into simpler value types.
- It creates a mapping between two different elements of different iterables.
- The function will return a RuntimeError if you don't return a value.
- If the return keyword is absent, the function will return None.
- If the return keyword is absent, the function will return True.
- The function will enter an infinite loop because it won't know when to stop executing its code.
- It is used to skip the yield statement of a generator and return a value of None.
- It is a null operation used mainly as a placeholder in functions, classes, etc.
- It is used to pass control from one statement block to another.
- It is used to skip the rest of a while or for the loop and return to the start of the loop.
- arguments
- paradigms
- attributes
- decorators
- slot
- dictionary
- queue
- sorted list
- when it encounters an infinite loop
- when it encounters an if/else statement that contains a break keyword
- when it has assessed each item in the iterable it is working on or a break keyword is encountered
- when the runtime for the loop exceeds O(n^2)
- The runtime is O(n) because in the worst case, the node you are searching for is the last, and every node in the linked list must be visited.
- The runtime is O(NK), with n representing the number of nodes and k representing the amount of time it takes to access each node in memory.
- The runtime cannot be determined unless you know how many nodes are in the singly linked list.
- The runtime is O(1) because you can index directly to a node in a singly linked list.
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- output = []
- i = 0
- groceries = zip(fruits, quantities, prices)
- i = 0
- The all() function returns a Boolean value that answers the question "Are all the items in this list the same?"
- The all() function returns True if all the items in the list can be converted to strings. Otherwise, it returns False.
- The all() function will return all the values in the list.
- The all() function returns True if all items in the list evaluate to True. Otherwise, it returns False.
- >>> dice = Game()
- >>> dice = Game(self)
- >>> dice = Game()
- >>> dice = Game(self)
- backtracking
- dynamic programming
- decrease and conquer
- divide and conquer
- O(1), also called constant time
- O(log n), also called logarithmic time
- O(n^2), also called quadratic time
- O(n), also called linear time
- A set is an ordered collection of unique items. A list is an unordered collection of non-unique items.
- Elements can be retrieved from a list but they cannot be retrieved from a set
- A set is an ordered collection of non-unique items. A list is an unordered collection of unique items.
- A set is an unordered collection of unique items. A list is an ordered collection of non-unique items.
- Abstraction means that a different style of code can be used since many details are already known to the program behind the scenes.
- Abstraction means the implementation is hidden from the user, and only the relevant data or information is shown.
- Abstraction means that the data and the functionality of a class are combined into one entity.
- Abstraction means that a class can inherit from more than one parent class.
- a 1
- ['a', 'b', 'c'], [1, 2, 3]
- aaa
- a 1 2 3
- my_game = Game()
- my_game = Game()
- my_game = Game(self)
- my_game = Game(self)
- def sum(a, b):
- def sum(a, b):
- def sum(a, b):
- def sum(a, b):
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- When instantiating an object, the object doesn't inherit any of the parent class's methods.
- When instantiating an object, the object will inherit the methods of whichever parent class has more methods.
- When instantiating an object, the programmer must specify which parent class to inherit methods from.
- An instance of the Game class will inherit whatever methods the BoardGame and LogicGame classes have.
- a generic object class with iterable parameter fields
- a generic object class with non-iterable named fields
- a tuple subclass with non-iterable parameter fields
- a tuple subclass with iterable named fields
- &&
- =
- ==
- ||
- fruit_info ['price'] = 1.5
- my_list [3.5] = 1.5
- 1.5 = fruit_info ['price]
- my_list['price'] == 1.5
- yes
- False
- True
- None
- The __init_method makes classes aware of each other if more than one class is defined in a single code file.
- The _init_method is included to preserve backward compatibility from Python 3 to Python 2, but no longer needs to be used in Python 3.
- The __init__() method is a constructor method that is called automatically whenever a new object is created from a class. It sets the initial state of a new object.
- The __init__ method initializes any imports you may have included at the top of your file.
- How many microprocessors it would take to run your code in less than one second
- How many lines of code are in your code file
- The amount of space taken up in memory as a function of the input size
- How many copies of the code file could fit in 1 GB of memory
- fruit_info = {'fruit': 'apple', 'count': 2, 'price': 3.5}
- fruit_info =('fruit': 'apple', 'count': 2,'price': 3.5 ).dict()
- fruit_info = ['fruit': 'apple', 'count': 2,'price': 3.5 ].dict()
- fruit_info = to_dict('fruit': 'apple', 'count': 2, 'price': 3.5)
- fruit_names = [x in fruits.keys() for x]
- fruit_names = for x in fruits.keys() *
- fruit_names = [x for x in fruits.keys()]
- fruit_names = x for x in fruits.keys()
- backtracking
- divide and conquer
- dynamic programming
- decrease and conquer
- self refers to the class that was inherited from to create the object using self.
- There is no real purpose for the self method. It's just legacy computer science jargon that Python keeps staying consistent with other programming languages.
- self means that no other arguments are required to be passed into the method.
- self refers to the instance whose method was called.
- A class method is a regular function that belongs to a class, but it must return None.
- Class methods can modify the state of the class, but they can't directly modify the state of an instance that inherits from that class.
- A class method is similar to a regular function, but a class method doesn't take any arguments.
- Class methods hold all of the data for a particular class.
- You did not use very many advanced computer programming concepts in your code.
- The difficulty level your code is written at is not that high.
- It will take your program less than half a second to run.
- The amount of time it takes the function to complete grows linearly as the input size increases.
- def getMaxNum(list_of_nums): # body of function goes here
- func get_max_num(list_of_nums): # body of function goes here
- func getMaxNum(list_of_nums): # body of function goes here
- def get_max_num(list_of_nums): # body of function goes here explanation
- in camel case without using underscores to separate words -- e.g. maxValue = 255
- in lowercase with underscores to separate words -- e.g. max_value = 255
- in all caps with underscores separating words -- e.g. MAX_VALUE = 255
- in a mixed case without using underscores to separate words -- e.g. MaxValue = 255
- A deque adds items to one side and removes items from the other side.
- A deque adds items to either or both sides, but only removes items from the top.
- A deque adds items at either or both ends and removes items at either or both ends.
- A deque adds items only to the top, but remove them from either or both sides.
- myset = {0, 'apple', 3.5}
- myset = to_set(0, 'apple', 3.5)
- myset = (0, 'apple', 3.5).to_set()
- myset = (0, 'apple', 3.5).set()
- class __init__(self):
- def __init__():
- class __init__():
- def __init__(self):
- A class method holds all of the data for a particular class.
- A class method can modify the state of the class, but it cannot directly modify the state of an instance that inherits from that class.
- A class method is a regular function that belongs to a class, but it must return None
- A class method is similar to a regular function, but a class method does not take any arguments.
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