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Tuesday, July 27, 2021

LinkedIn OOP Assessment Quiz Answers

 

LinkedIn OOP Assessment Quiz Answers

LinkedIn OOP Assessment Answers

Are you searching for LinkedIn OOP Assessment Answers? You're lending at the right place, here you will get 100% correct answers from the experts.

The LinkedIn Skill Assessments feature allows you to demonstrate your knowledge of the skills you’ve added on your profile. Job posters on LinkedIn can also add Skill Assessments as part of the job application process. This allows job posters to more efficiently and accurately verify the crucial skills a candidate should have for a role.

The topics in the Object-Oriented Programming (OOP) assessment include:

  • Software Development
  • Four Principles of OOP
  • Object-Oriented Fundamentals
  • Design Patterns
  • Constructors and Destructors
  • Aggregation, Composition, and Association
  • Use Cases and User Stories
  • Overloading and Overriding
  • Domain Modeling
  • Exception Handling

Question Format

Multiple Choice

Language

English


Object-Oriented Programming Assessment LinkedIn Answers 

Q1. What is an example of dynamic binding?

  •  any method
  •  method overloading
  •  method overriding
  •  compiling

Q2. For which case would the use of a static attribute be appropriate?

  •  the number of people in each house in a small neighborhood
  •  the lot size for each house in a small neighborhood
  •  the color of each house in a small neighborhood
  •  the weather conditions for each house in a small neighborhood

Q3.1 Why would you create an abstract class, if it can have no real instances?

  •  to avoid redundant coding in children
  •  to explore a hypothetical class
  •  to prevent unwanted method implementation
  •  to reserve memory for an unspecified class type

Q3.2 Why would you create an abstract class, if it can have no real instances?

  •  to have common behavior in derived classes
  •  to explore a hypothetical class
  •  to prevent unwanted method implementation
  •  to reserve memory for an unspecified class type

Q4. When does static binding happen?

  •  only when you export
  •  both at compile time and runtime
  •  at compile time
  •  at runtime

Q5. What is the best reason to use a design pattern?

  •  It will result in code that is more extensible and maintainable
  •  It will result in a more compact product.
  •  It will speed initial development.
  •  It will allow you to add that design pattern to your resume.

Q6. What is encapsulation?

  •  defining classes by focusing on what is important for a purpose
  •  hiding the data and implementation details within a class
  •  making all methods private
  •  using words to define classes

Q7. What is an IS-A relationship?

  •  It implies encapsulation.
  •  A superclass object has an IS-A relationship with its subclass.
  •  It implies a virtual method.
  •  A subclass object has an IS-A relationship with its superclass or interface

Q8. You want a method with behavior similar to a virtual method--it is meant to be overridden --expect that it does not have a method body. It just has a method signature. What kind of method should you use?

  •  an abstract method
  •  a public internal method
  •  an internal method
  •  a protected internal method

Q9. Which code creates a new object from the Employee class?

  •  Employee current Employee = Employee.Create();
  •  Employee current Employee = new Employee();
  •  Employee currentEmployee;
  •  Employee currentEmployee = Employee.New();

Q10. Which type of constructor cannot have a return type?

  •  default
  •  copy
  •  parameterized
  •  Constructors do not have a return type

Q11.1 When is a constructor executed?

  •  when an object is created from a class using the new keyword
  •  when a class is defined using the class keyword
  •  every time an object is referenced
  •  when an object is created from a class using the create keyword

Q11.2 When is a constructor executed?

  •  when an object is created from a class
  •  when a class is defined using the class keyword
  •  every time an object is referenced
  •  when an object is created from a class using the create keyword

Q12. If a local class is defined in a function, what is true for an object of that class?

  •  The object can be accessed, declared, and used locally in that function.
  •  The object must be declared inside any other function.
  •  The object is temporarily accessible outside the function.
  •  The object can call all the other class members anywhere in the program.

Q13. Which two blocks are used to handle and check errors?

  •  do and check
  •  catching and trying
  •  try and catch
  •  do and while

Q14. Why would you implement composition using an id instead of a reference?

  •  It makes it easier to save the entity.
  •  all of these answers
  •  It can make the entity retrieval more efficient
  •  It minimizes coupling.

Q15. Which statement best describes the method of inheritance in OOP?

  •  Inheritance describes the ability to create new classes based on an existing class.
  •  Inheritance means that a group of related properties, methods, and other members are treated as a single unit or object.
  •  Inheritance forces a class to have a single responsibility from only one parent.
  •  Inheritance means that you will never have multiple classes that can be used interchangeably, even though each class implements the same properties or methods in different ways.

Q16 Which type of inheritance, when done continuously, is similar to a tree structure?

  •  multilevel
  •  hierarchical and multiple
  •  hierarchical
  •  multiple

Q17. Which statement is true?

  •  A default parameter's constructor is not equivalent to the default constructor
  •  A default constructor is inherited from a parent class
  •  A default constructor can be called explicitly
  •  A default constructor cannot be defined by the coder

Q18. Which of the following is NOT an advantage of using getters and setters?

  •  Getters and setters can speed up compilation.
  •  Getters and setters provide encapsulation of behavior.
  •  Getters and setters provide a debugging point for when property changes at runtime.
  •  Getters and setters permit different access levels.

Q19. In the context of OOP, what is association?

  •  Association is a relationship where all objects have their own life cycle and there is no owner.
  •  Association is the process where model elements cooperate to provide higher-level behavior.
  •  Association is a whole/part relationship where one object is composed of one or more other objects, each of which is considered a part of the whole.
  •  Association is where all objects have their own life cycle, but there is ownership, and child objects can not belong to another parent object.

Q20. How are user stories different from use cases?

  •  User Stories are shorter and less detailed.
  •  User stories are more accurate.
  •  User stories are more detailed and structured.
  •  User stories are more anecdotal and personal.

Q21. Which type of inheritance must be used so that the resultant is hybrid?

  •  multiple
  •  any type of inheritance
  •  multilevel
  •  hierarchical

Hybrid inheritance is a composition of multiple and hierarchical inheritances

Q22. A language that does not support polymorphism but supports classes is considered what?

  •  an object-based language
  •  a class-based language
  •  a procedure-oriented language
  •  if classes are supported, polymorphism will be supported

Q23. If two classes combine some private data members and provide public member functions to access and manipulate those data members. Where is an abstraction used?

  •  Abstraction is using a private access specifier for data members
  •  Abstraction is using public member functions to access and manipulate the data members
  •  Abstraction is using the class concept with both data members and member functions
  •  There is insufficient information to decide where abstraction is being used.

Q24. What are the five Creational Design patterns by the Gang of Four?

  •  Observer, State, Strategy, Template Method, and Visitor.
  •  Composite, Visitor, State, Prototype, and Singleton.
  •  Composite, Builder, Factory Method, Prototype, and Singleton.
  •  Abstract Factory, Builder, Factory Method, Prototype, and Singleton.

Q25. In multilevel inheritance, one class inherits how many classes?

  •  one class only
  •  two classes
  •  as many classes as required
  •  at least two classes

Q26. if an object is passed by reference, the changes made in the function are reflected **\_\_\_**.
  •  to the main object of the caller function, too
  •  on the caller function object and also the called function object
  •  on the copy of the object that is made during the pass
  •  only in the local scope of the called function

Q27. What is a method?

  •  a set of instructions designed to perform a frequently used operation within a program and return no values
  •  the exact same thing as a function and subroutine
  •  a set of variables that can change over time
  •  a procedure associated with data and behavior

Q28. A mobile phone is made up of components such as a motherboard, camera, and sensors. The motherboard represents all the functions of a phone, the display shows the display only, and the phone is represented as a whole. Which of the following has the highest level of abstraction?

  •  camera
  •  display
  •  motherboard
  •  mobile phone

Q29. Which class has the highest degree of abstraction in a multilevel inheritance relationship of five levels?

  •  the class at the third level
  •  the class at the first level
  •  All have the same degree of abstraction.
  •  the class at the second level

Q30. In the context of OOP, what is association?

  •  Association is a whole/part relationship where one object is composed of one or more other objects, each of which is considered a part of the whole.
  •  Association is where all objects have their own life cycle, but there is ownership, and child objects can not belong to another parent object.
  •  Association is the process where model elements cooperate to provide higher-level behavior.
  •  Association is a relationship where all objects have their own life cycles and there is no owner.

Q31. Which is NOT one of the basic types of inheritance?

  •  multilevel inheritance
  •  double inheritance
  •  single inheritance
  •  hierarchical inheritance

Q32. Why is code duplication so insidious?

  •  The duplication uses unnecessary space.
  •  One has to maintain all the duplicates.
  •  Duplication can cause intellectual property concerns.
  •  Duplication is easy to hide.

Q33. When and how often is a static constructor called?

  •  It is called initially when an object is created and called with every new object instance.
  •  It is called when an object is destroyed and only one time.
  •  It is called initially when an object is created and only one time.
  •  It is created at a time when the object is discarded.

Q34. What does the code shown below demonstrate, and why?

   static void Multiply(int num1, int num2) {};
   static void Multiply(double num1, double num2, double num3) {};
   static void Multiply(float num1, float num2) {};

  •  polymorphism, because each method can perform different task
  •  method overriding, because it displays the same method name, different or same parameters, and same return type
  •  method overloading, because it allows the creation of several methods with the same name, which differ by the type of input via parameter
  •  method overriding, because it displays the same method name, different parameters, and same return type

Q35. What is the purpose of a static constructor?

  •  to initialize all the members with a static value
  •  to delete the static members when not required
  •  to initialize the static members of the class
  •  to clear all the static members' initialized values

Q36. What is CRC Cards?

  •  Code Responsibility Collection cards are a brainstorming tool used in the design of procedural software
  •  Class responsible collaboration cards are a brainstorming tool used in the design of oop software
  •  Code Responsibility Correction cards are tools used for debugging
  •  Code Responsibility Correction cards are tools for modeling

Q37.1 How are contents of a composition different from those of aggregation?

  •  if one element of aggregation is dereferenced, all its elements are eligible for garbage collection
  •  if a composition dies, the contents die
  •  the contents of the composition are all siblings
  •  an aggregation contains only abstract classes

Q37.2 Which statement about compositions and aggregations is true?

  •  if one element of aggregation is dereferenced, all its elements are eligible for garbage collection
  •  if a composition dies, the contents die
  •  the contents of the composition are all siblings
  •  an aggregation contains only abstract classes

Q38. What is the result of using more abstraction?

  •  it can increase code vulnerability
  •  it can make code unsafe
  •  it can limit code readability
  •  it can be safer for coding

Q39. Which is false for a member function of a class?

  •  they can be defined only inside or outside the class body
  •  the can be made to be friends of another class
  •  they do not need to be declared inside the class definition
  •  they need to be defined

Q40. Why is inheritance used when creating a new class?

  •  to protect attributes from unwanted changes
  •  to delegate coding responsibility more efficiently
  •  to conserve memory
  •  to avoid writing duplicate code

Q41. In addition to attributes and behaviors, what quality must a class possess?

  •  a name
  •  a state
  •  a color
  •  an object

Q42. Which type of function among the following shows polymorphism?

  •  inline function
  •  undefined function
  •  virtual function
  •  class member function

Q43. Which words in the following list are candidates for objects: trumpet, clean, enrage, leaf, tree, collapse, active, and lively?

  •  leaf and tree
  •  clean, enrage, and collapse
  •  clean, active, and lively
  •  leaf, tree, and trumpet

Q44. What best describes what object-oriented programming does?

  •  It focuses on objects that interact cleanly with one another.
  •  It programs exclusively to interfaces.
  •  It programs exclusively to classes.
  •  It creates one class for all business logic.

Q45. Can abstract classes be used in multilevel inheritance?

  •  No, abstract classes can be used only in single-level inheritance since they must be immediately implemented.
  •  yes, always
  •  yes, but with only one abstract class
  •  No, abstract classes do not have constructors.

Q46. What type of inheritance may lead to the diamond problem?

  •  single level
  •  multilevel
  •  hierarchical
  •  multiple

Q47. How are the contents of a composition different from those of an aggregation?

  •  The contents of the composition are all siblings.
  •  An aggregation contains only abstract classes.
  •  If a composition dies, the contents die.
  •  If one element of aggregation is dereferenced, all its elements are eligible for garbage collection.

Q48. What is the relationship between abstraction and encapsulation?

  •  Abstraction is about making relevant information visible, while encapsulation enables a programmer to implement the desired level of abstraction.
  •  Abstraction and encapsulation are essentially the same.
  •  Abstraction and encapsulation are unrelated.
  •  Encapsulation is about making relevant information visible, while abstraction enables a programmer to implement the desired level of encapsulation.

Q49. Which of these keywords are access specifiers?

  •  abstract and public
  •  public and private
  •  this and final
  •  final and abstract

Q50. Why is inheritance used when creating a new class?

  •  to conserve memory
  •  to protect attributes from unwanted changes
  •  to separate class behavior from the more general to the more specific
  •  to delegate coding responsibility more efficiently

Q51. What is a reference to an object?

  •  It is the address of variable only -- not the method of an object.
  •  It is a shallow pointer that contains the address of an object.
  •  It is the physical address of an object.
  •  It is the address where the variables and methods of an object are stored.

Q52. Why is unit testing harder in OOP than functional programming?

  •  Objects may maintain an internal state, which is not easily accessible by the tests.
  •  The quality of unit testing frameworks for functional languages is better.
  •  OOP promotes code reuse, which means that your tests have to consider more use cases.
  •  Object-oriented languages tend to rely on frameworks such as Spring or Hibernate, which makes them difficult to test.

Q53. What is the function of a user diagram?

  •  It connects actors to use cases.
  •  It links actors to roles played in all use cases.
  •  It lists all actors for each use case.
  •  It minimizes the number of actors required.

Q54. How do object behavior and attributes differ?

  •  Behavior describes dynamic properties; attributes are static.
  •  Attributes describe a state; behaviors describe a change.
  •  Attributes apply only to a specified object; behavior applies to other linked objects.
  •  Behaviors are vector quantities; attributes are scalars.

Q55. The open/closed principle states that classes should be open for ___ but closed for ____.

  •  refactoring; duplication
  •  modification; duplication
  •  extension; modification
  •  reuse; encapsulation

Q56. Why would you override a method of a base class?

  •  to define a method that must be implemented in a derived class
  •  to define a custom implementation of an inherited member
  •  to define a method that must be implemented in a superclass only
  •  to define a class that can be inherited from

Q57. What is a copy constructor?

  •  It is a unique constructor for creating a new object as a copy of an object that already exists. There will always be only one copy constructor that can be either defined by the user or the system.
  •  It is a constructor that duplicates itself when requested on-demand.
  •  It is a common constructor for preventing the creation of a new object as a copy of an object that already exists. There will always be multiple standard constructors that can be either defined by the user or the system.
  •  It is a constructor that duplicates itself on its own, based on the memory available.
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