LinkedIn OOP Assessment Answers
The LinkedIn Skill Assessments feature allows you to demonstrate your knowledge of the skills you’ve added on your profile. Job posters on LinkedIn can also add Skill Assessments as part of the job application process. This allows job posters to more efficiently and accurately verify the crucial skills a candidate should have for a role.
The topics in the Object-Oriented Programming (OOP) assessment include:
- Software Development
- Four Principles of OOP
- Object-Oriented Fundamentals
- Design Patterns
- Constructors and Destructors
- Aggregation, Composition, and Association
- Use Cases and User Stories
- Overloading and Overriding
- Domain Modeling
- Exception Handling
Question Format
Multiple Choice
Language
English
Object-Oriented Programming Assessment LinkedIn Answers
- any method
- method overloading
- method overriding
- compiling
- the number of people in each house in a small neighborhood
- the lot size for each house in a small neighborhood
- the color of each house in a small neighborhood
- the weather conditions for each house in a small neighborhood
- to avoid redundant coding in children
- to explore a hypothetical class
- to prevent unwanted method implementation
- to reserve memory for an unspecified class type
- to have common behavior in derived classes
- to explore a hypothetical class
- to prevent unwanted method implementation
- to reserve memory for an unspecified class type
- only when you export
- both at compile time and runtime
- at compile time
- at runtime
- It will result in code that is more extensible and maintainable
- It will result in a more compact product.
- It will speed initial development.
- It will allow you to add that design pattern to your resume.
- defining classes by focusing on what is important for a purpose
- hiding the data and implementation details within a class
- making all methods private
- using words to define classes
- It implies encapsulation.
- A superclass object has an IS-A relationship with its subclass.
- It implies a virtual method.
- A subclass object has an IS-A relationship with its superclass or interface
- an abstract method
- a public internal method
- an internal method
- a protected internal method
- Employee current Employee = Employee.Create();
- Employee current Employee = new Employee();
- Employee currentEmployee;
- Employee currentEmployee = Employee.New();
- default
- copy
- parameterized
- Constructors do not have a return type
- when an object is created from a class using the new keyword
- when a class is defined using the class keyword
- every time an object is referenced
- when an object is created from a class using the create keyword
- when an object is created from a class
- when a class is defined using the class keyword
- every time an object is referenced
- when an object is created from a class using the create keyword
- The object can be accessed, declared, and used locally in that function.
- The object must be declared inside any other function.
- The object is temporarily accessible outside the function.
- The object can call all the other class members anywhere in the program.
- do and check
- catching and trying
- try and catch
- do and while
- It makes it easier to save the entity.
- all of these answers
- It can make the entity retrieval more efficient
- It minimizes coupling.
- Inheritance describes the ability to create new classes based on an existing class.
- Inheritance means that a group of related properties, methods, and other members are treated as a single unit or object.
- Inheritance forces a class to have a single responsibility from only one parent.
- Inheritance means that you will never have multiple classes that can be used interchangeably, even though each class implements the same properties or methods in different ways.
- multilevel
- hierarchical and multiple
- hierarchical
- multiple
- A default parameter's constructor is not equivalent to the default constructor
- A default constructor is inherited from a parent class
- A default constructor can be called explicitly
- A default constructor cannot be defined by the coder
- Getters and setters can speed up compilation.
- Getters and setters provide encapsulation of behavior.
- Getters and setters provide a debugging point for when property changes at runtime.
- Getters and setters permit different access levels.
- Association is a relationship where all objects have their own life cycle and there is no owner.
- Association is the process where model elements cooperate to provide higher-level behavior.
- Association is a whole/part relationship where one object is composed of one or more other objects, each of which is considered a part of the whole.
- Association is where all objects have their own life cycle, but there is ownership, and child objects can not belong to another parent object.
- User Stories are shorter and less detailed.
- User stories are more accurate.
- User stories are more detailed and structured.
- User stories are more anecdotal and personal.
- multiple
- any type of inheritance
- multilevel
- hierarchical
- an object-based language
- a class-based language
- a procedure-oriented language
- if classes are supported, polymorphism will be supported
- Abstraction is using a private access specifier for data members
- Abstraction is using public member functions to access and manipulate the data members
- Abstraction is using the class concept with both data members and member functions
- There is insufficient information to decide where abstraction is being used.
- Observer, State, Strategy, Template Method, and Visitor.
- Composite, Visitor, State, Prototype, and Singleton.
- Composite, Builder, Factory Method, Prototype, and Singleton.
- Abstract Factory, Builder, Factory Method, Prototype, and Singleton.
- one class only
- two classes
- as many classes as required
- at least two classes
- to the main object of the caller function, too
- on the caller function object and also the called function object
- on the copy of the object that is made during the pass
- only in the local scope of the called function
- a set of instructions designed to perform a frequently used operation within a program and return no values
- the exact same thing as a function and subroutine
- a set of variables that can change over time
- a procedure associated with data and behavior
- camera
- display
- motherboard
- mobile phone
- the class at the third level
- the class at the first level
- All have the same degree of abstraction.
- the class at the second level
- Association is a whole/part relationship where one object is composed of one or more other objects, each of which is considered a part of the whole.
- Association is where all objects have their own life cycle, but there is ownership, and child objects can not belong to another parent object.
- Association is the process where model elements cooperate to provide higher-level behavior.
- Association is a relationship where all objects have their own life cycles and there is no owner.
- multilevel inheritance
- double inheritance
- single inheritance
- hierarchical inheritance
- The duplication uses unnecessary space.
- One has to maintain all the duplicates.
- Duplication can cause intellectual property concerns.
- Duplication is easy to hide.
- It is called initially when an object is created and called with every new object instance.
- It is called when an object is destroyed and only one time.
- It is called initially when an object is created and only one time.
- It is created at a time when the object is discarded.
- polymorphism, because each method can perform different task
- method overriding, because it displays the same method name, different or same parameters, and same return type
- method overloading, because it allows the creation of several methods with the same name, which differ by the type of input via parameter
- method overriding, because it displays the same method name, different parameters, and same return type
- to initialize all the members with a static value
- to delete the static members when not required
- to initialize the static members of the class
- to clear all the static members' initialized values
- Code Responsibility Collection cards are a brainstorming tool used in the design of procedural software
- Class responsible collaboration cards are a brainstorming tool used in the design of oop software
- Code Responsibility Correction cards are tools used for debugging
- Code Responsibility Correction cards are tools for modeling
- if one element of aggregation is dereferenced, all its elements are eligible for garbage collection
- if a composition dies, the contents die
- the contents of the composition are all siblings
- an aggregation contains only abstract classes
- if one element of aggregation is dereferenced, all its elements are eligible for garbage collection
- if a composition dies, the contents die
- the contents of the composition are all siblings
- an aggregation contains only abstract classes
- it can increase code vulnerability
- it can make code unsafe
- it can limit code readability
- it can be safer for coding
- they can be defined only inside or outside the class body
- the can be made to be friends of another class
- they do not need to be declared inside the class definition
- they need to be defined
- to protect attributes from unwanted changes
- to delegate coding responsibility more efficiently
- to conserve memory
- to avoid writing duplicate code
- a name
- a state
- a color
- an object
- inline function
- undefined function
- virtual function
- class member function
- leaf and tree
- clean, enrage, and collapse
- clean, active, and lively
- leaf, tree, and trumpet
- It focuses on objects that interact cleanly with one another.
- It programs exclusively to interfaces.
- It programs exclusively to classes.
- It creates one class for all business logic.
- No, abstract classes can be used only in single-level inheritance since they must be immediately implemented.
- yes, always
- yes, but with only one abstract class
- No, abstract classes do not have constructors.
- single level
- multilevel
- hierarchical
- multiple
- The contents of the composition are all siblings.
- An aggregation contains only abstract classes.
- If a composition dies, the contents die.
- If one element of aggregation is dereferenced, all its elements are eligible for garbage collection.
- Abstraction is about making relevant information visible, while encapsulation enables a programmer to implement the desired level of abstraction.
- Abstraction and encapsulation are essentially the same.
- Abstraction and encapsulation are unrelated.
- Encapsulation is about making relevant information visible, while abstraction enables a programmer to implement the desired level of encapsulation.
- abstract and public
- public and private
- this and final
- final and abstract
- to conserve memory
- to protect attributes from unwanted changes
- to separate class behavior from the more general to the more specific
- to delegate coding responsibility more efficiently
- It is the address of variable only -- not the method of an object.
- It is a shallow pointer that contains the address of an object.
- It is the physical address of an object.
- It is the address where the variables and methods of an object are stored.
- Objects may maintain an internal state, which is not easily accessible by the tests.
- The quality of unit testing frameworks for functional languages is better.
- OOP promotes code reuse, which means that your tests have to consider more use cases.
- Object-oriented languages tend to rely on frameworks such as Spring or Hibernate, which makes them difficult to test.
- It connects actors to use cases.
- It links actors to roles played in all use cases.
- It lists all actors for each use case.
- It minimizes the number of actors required.
- Behavior describes dynamic properties; attributes are static.
- Attributes describe a state; behaviors describe a change.
- Attributes apply only to a specified object; behavior applies to other linked objects.
- Behaviors are vector quantities; attributes are scalars.
- refactoring; duplication
- modification; duplication
- extension; modification
- reuse; encapsulation
- to define a method that must be implemented in a derived class
- to define a custom implementation of an inherited member
- to define a method that must be implemented in a superclass only
- to define a class that can be inherited from
- It is a unique constructor for creating a new object as a copy of an object that already exists. There will always be only one copy constructor that can be either defined by the user or the system.
- It is a constructor that duplicates itself when requested on-demand.
- It is a common constructor for preventing the creation of a new object as a copy of an object that already exists. There will always be multiple standard constructors that can be either defined by the user or the system.
- It is a constructor that duplicates itself on its own, based on the memory available.
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